Ghosts’n Goblins Arcade (C64)

A Nostalgia csapat tegnap kiadta minden idők egyik klasszikus platformerének, az eredetileg 1986-ban megjelent Ghosts’n Goblins játéknak arcade-hű portját Commodore 64-re. Direkt letöltés, CSDb lap. Dacára annak, hogy a C64 változat minőségben messze elmaradt az eredeti játéktól, talán ez volt a legsikeresebb portja az eredeti arcade változatnak.

És most itt a hithű változat, amiben már van világtérkép, újrarajzolt grafika (ideértve a címképernyőt is), újraírt kód, intró, új zenék, extra főszörnyek!

A pontos changelog:

This time we went all-out and improved the game as much as we could. Most of the code is either rewritten, bug fixed or improved in one way. Graphically and sound-wise the game is completely new, everything was redone and improved. Overall the game is around 4 times the size of the C64 original and is pretty close to the size of the Arcade.

List of major improvements:

– Two completely new levels added.Level 6 has an additional final room.
– Existing 4 levels are expanded to be twice the size of the original.
– All levels have completely new graphics and level designs applied.
– All levels have unique new tunes added which were newly composed.
– New Sound Effects added or changed.
– New sprite multiplexer coded, which will minimize glitches.
– Intro sequence added where Satan abducts the Princess.
– Game Map added, which shows your progress when you are killed or you reach incoming level.
– Game Complete animation added.
– Game Over sequence added.
– Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
– Added a new Jumping Skeleton enemy in levels 5 and 6.
– Moving Clouds recoded so they can be used on level 5.
– Arthur now can turn around when he jumps and he can shoot backwards.
– Added an improved Title/Loading screen with new tune.
– Weapons are now improved and all of them now actually make sense.
– Enemies have improved AI – not perfect but much better than original.
– Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
– Flying Knights at level 2 can only be shot from behind as in Arcade.
– Zombies first dig out some dirt so you can spot them before they kill you.
– Collision detection is drastically improved – you won’t get killed when a bullet flies over your head anymore.
– Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won’t shoot so many bullets anymore.
– House Ogres are easier to kill now.
– ‘Sparkles’ are now visible when you hit an enemy.
– Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
– Pause Game and Quit Game added, which can be activated by Run/Stop key.
– Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
– Time limit is now different for each level.
– 7 Trainers added for your pleasure.

Az eredeti arcade játékban nem volt egyébként title screen, csak rajz a masinán, ami így nézett ki:

A C64 játék dobozán ez a grafika szerepelt, picit croppolva:

Ebből rajzolta meg Steve Pickford a C64 title screent:

És most a Nostalgia porttal Steve “STE’86” Day készítette el az újat:

Itt pedig a kettő egymást váltogatva: