Clever engineers will find ways to work around around the limit, whether that is ‘extension blocks’ or the lightning network or a sidechain that everybody moves their coins to doesn’t really matter. I’d prefer a nice, simple, clean solution, but I’m old enough to know that most of the world’s great technologies are built on top of horrifying piles of legacy cruft, and they work just fine pretty much all of the time.
After banned from Reddit, Hearn has joined a consortium of banks. What a tool. Stepping back, the whole stunt was only good for helping the concept survive. This was a good call and people now will work together and solve the problems. But first some blood will be shed.
Apple yesterday announced the feature set from the upcoming update coming to iOS and OS X. They will also ship Safari 9.1 with dozens of new features – here is the changelog. It will support CSS variables (no need to preprocess those), drops prefix from CSS filters, the usual improvements to the Inspector and so on, but here is something I like, the landing of the picture element:
I remembered that I’d blogged about this three years back to the day in 2013. The picture element is nice, the browser will decide what size of asset it has to download for the device. For older browsers that don’t support the element, well, they’ll fall back to IMG SRC.
Super Mario Advance 4: Super Mario Bros 3 (GBA) is now out on the Wii U eShop. Why is this such a huge deal? And what’s with this confusing name?
I’ll explain. First, there have been four Super Mario Advance games for the GameBoy Advance which all have been remakes of original classics. In 2001 Nintendo released “Super Mario Advance” which was based on “Super Mario Bros 2”, the same year SMA2, which was a “Super Mario World” SNES port, then came SMA3 “Yoshi’s Island”, another SNES port in 2002 and finally in 2003 SMA4, which is a port of the iconic “Super Mario Bros 3”.
The game plays the same as SMB3, but with updated graphics. This is all good, but there is a catch, too: the US and JP versions had a special world, called World-e in the system. This world could unlock special levels (and special abilities) with the compatible Nintendo e-reader hardware (not sold in the EU). The unlocking mechanism was quite interesting: the map data was not in the game, just the tiles, sprites, mechanics etc, therefore you really had to get your hands on the cards to upload the levels, hacking the ROM itself didn’t lead you anywhere.
One of these levels is “Mad Dash” (unofficial translation). This level was not circulated on e-reader cards, in order to obtain this level, you had to bring your GBA and game to select retailers (in Japan!) where they’d upload the level to you. And if you did all this? Well, you had a speedrun level where you need to finish the level in just 20 seconds, so at max speed. Here is a playthrough on the level:
If you played all these special levels, you would find “Advance coins” scattered around, which would open up these Toad houses you see above on the minimap, where you could play three minigames. Better yet, certain levels contain “e-coins” scattered that you can only pick up once.
Upon collected, these coins are then just displayed in the World-e castle. The castle has 8×3 = 24 displays, but only the first 8 coins is obtainable from the released secret levels (and out of those 8, only cards for 3 were released in the US), so the remainder 16 slot will forever be empty. Nintendo had more plans for the e-reader cards, but I guess it didn’t turn out the way it should’ve.
I found ROM hackers on long forgotten forums who’d recreated the Mad Dash level, I was also able to source the savegame itself and whatnot, but the icing on the cake is that Nintendo has released this game just before new years with all these levels. Unfortunately only for the JP market, without English translation, but anyway, there is now a chance to experience World-e once again! (I’m secretly hoping for an EU release and for the 3DS.)