Category archives for "gamez"

Notes on how to finish the fishing minigame in Majora’s Mask 3DS

After 90 hours of net gametime I can finally claim the 100% completion of the 3DS version of Majora’s Mask.

Bought this game back when it was released in 2015, put around 25-30 hours into it, then ended up not playing it any more. Things are changing and I’m back in business: this year I picked it up again, played and played until it was all smooth again for my fingers then completed it to the fullest.

This means fishing out the two fishing holes that are exclusive to the 3DS version. Here is my guide that I feel is worth sharing because the available guides don’t really mention these – or parts were news to me.

First, the guides from around the net!

Gamefaqs (mainly used this one)
IGN guide
– Zeldadungeons Swamp and Ocean holes with fish pictures (useful)
Tourian Tourist’s guide (scroll down to 2016)
– Videos: Swamp Fishing Hole Guide, Ocean Fishing Hole Guide

Here are my notes:

– First, I suggest doing the fishing holes last, when you have all the masks. It’s not compulsory, but since you’ll need to use various masks to catch the fish, it’s worth getting the masks, then do the holes in a focused effort.

– Start with the swamp hole which is the smaller of the two. When you enter, just explore the area first from underwater as a Zora, identify the parts and observe the fish in the water.

– The idea of this minigame is to cast your line in the direction of the fish. Let the bait sink or float, reel slowly until the fish notices it. When there is a bite, quickly press “A” and use the analog pad to drag towards you. It requires some effort to reel them in and usually some direction change opposite from where the fish is trying to swim. If you hear the reel clicking sound it means, it’s getting closer to you. Often times the fish jumps and gets further away. Patience.

– By the hole entrance there are 11 drawings of the fish with hints how to catch them. The drawings are not very good and pretty captain lorez, so I suggest using Zeldadungeons excellent PNG’s instead. I also suggest using a spreadsheet with the list of the fish to mark where to focus next.

– By the counter there is a board with all your catch. This is how you can tell what you’d achieved. (If only Nintendo would’ve put a completion marker on the savegame!)

– Catch the common fish first that don’t require a mask to catch. This is a good warm-up to understand the mechanism.

– Some of the fish require that you wear a certain mask. The idea is that you go relatively close to the fish you want to catch and put the mask on. Of course, the fish needs to have been spawned in the pool, so confirm that first, then wear the mask. You’ll hear a chime which means the fish is now “triggered”. When this occurs there is a splash in the surface vertical to where the fish swims. This way you can identify on the surface in which direction you need to cast your line. Note: some trigger is shorter, some longer. If trigger goes off, you need to take off your mask and put it back on again.

– Workflow is the following: select a fish from the list you want to catch. Enter the hole, switch to Zora Link and try to find the fish underwater. This might seem daunting at first, but after a while it’ll get easier. A new set of fish spawns when you enter the hole. If you can’t find the fish you’re looking for, exit the hole and re-enter. If you see your fish, go and buy the rod and go to a convenient place from where you can cast your line in the direction of the fish. Use the mask, observe the chime, then search for the splashes on the water surface. If you switch to camera mode you can fine tune the direction where you’ll cast your line. If you don’t have the trigger or run out of time, the fish won’t bite. Once you have a catch, exit the hole and save.

– This way each fish will cost 50 rupees. To make money, just collect it outside the hole while you’re working on getting the spawn. For instance, if you exit the Swamp Hole, go to the target shooting next door. Do not enter the room, instead, climb up to the higher ledge where there is two bush. They usually contain 3 x blue and 1 x red rupees. Every time you enter this area you can harvest the money. Very easy to get the 50 rupees for the fishing rod session. Same applies to the ocean, but you need to kill the Like Likes on the beach. Use night time to harvest more.

Tips for fish I found a little harder to catch:

Sweet Ranchfish – short trigger time and always spawns by the waterfall pond. Enter the hole go there, see if there is a fish, if not, repeat. Once you see it, buy the rod, walk there and play Epona’s song. You’ll hear the chime then you can cast the line. Be quick with the cast.

Fragrant Reekfish – wear the Mask of Scents and enter the hole. The purple fog above the surface of the water will tell you where the fish is.

Ferocious Pirarucu – swims around the pillar, easy to notice. Then just have a smaller fish bite your lure and this will trigger the Pirarucu. Similar strategy applies to the fish that bites on smaller fish.

Colossal Catfish – on the final day switch to Deku Link, hop to the pillar, switch to Goron Link and ground pound. If you hear the chime, locate the surface and cast the line. If you don’t, exit the hole and re-enter.

Ninja Flounder – go to one of the left pillars, wear the mask and listen to the chime. If you don’t get the chime, immediately exit, and re-enter the room. Once you get the chime, it will require some patience to locate from above (as it is unseen with the Zora mask).

Nuptuna – hard to spot because it looks like a common fish, wear the Couple’s Mask and listen to the chime.

Great Fairy Fish – this worked for me: have all 11 fish on your roster. Once you do, start a new cycle, slow the time, and catch fish for the first two days. It will be boring and long, but don’t get discouraged. When the third day starts, immediately go out and save. Come back to the hole with the Fairy’s Mask on your head and check if it shimmers when you enter the hole (this is to check if there is a Fairy Fish around). If there isn’t, re-enter. If there is, swim as a Zora to the crystal cave on the top right portion of the area. The Great Fairy Fish will be hard to spot, but from the right hand side there is a little way to look inside. Do this process until you spot the fish and it’s not later than 11:00 PM on the last day. If it is later, reload your savegame and repeat (you’ll need the time for this fish). Once you see the Great Fairy Fish, buy a pass, go to the closest pillar and wait until the Fairy Fish bait swims relatively close to the cave. Put on your Fairy’s Mask to get a fresh chime, cast your lure and try to get it to bite. When there is a bite, let it swim towards the cave. you need to let the reel go and direct the fish by pulling the rod. Eventually the Great Fairy Fish will come out of the lair and eventually it’s going to bite. Patience is needed for this, because it will be a long fight.

I don’t believe it either. Have fun! 🙂

Metroid II

This weekend I finished playing Metroid II for the Game Boy on my 3DS. The idea was that I complete this game before Metroid: Samus Returns (remake of this) comes out in September.

The original came out in 1991, when I started high scool at the age of 14. I didn’t play it back then, never had the Nintendo Game Boy. This metroid can feel weird at first, because the main sprite is a little too large compared to the tiny screen, but the game is all right. Here is my end screen:

What a game!

Had it not been for the save/reload console state at the emulator (my actual game time was around 10 hours), or the fact that Nintendo Power published maps in 1992, I wouldn’t have been able to finish it in a reasonable time. Although the game is largely linear, it doesn’t have an automap feature so you need to draw something on your own. It’s actually crucial as there are parts which largely resemble each other and easy to get bogged down in the backtrack hell. I also cheated at the final boss fight and read up on the easiest strategy plus watched a couple of videos on YouTube. With this arsenal I made it!

I can’t even fathom to imagine what it’d have been in 1991 to play this game as a 14 year old kid. Figuring this game out on your own would’ve been just too much trial and error.

Games back then were hard, man.

Fabular: A Medieval Space Folktale with Action-RPG and Roguelike influences

Fabular is going to be a fine indie space game with axes! The mechanics reminded me of Star Control, but the art is much more interesting and there are other gameplay elements to make it even better. Here is the trailer:

This game is special, because it’s being developed by one of my friends and the team is crazy small: they’re only three people. I’m in a constant awe how they were even able to pull off what they have. I remember last April, when Milan B. showed me the game at a birthday party, it was merely a concept. I wished him good luck and that was about it. Then a year passed and about month ago they launched the Kickstarter campaign. I was impressed!

There are only 3 days left to fund Fabular and they’re a mere £4359 short of their initial 25k ask. I have only once supported a project in Kickstarter but this will be my second one.

update: Successfully raised £26,093 with 1,102 backers

Catching the Hylian Loach in Twilight Princess HD

Over the weekend I completed The Legend of Zelda: Twilight Princess HD to 100%. I acquired everything this game offers and had a terrific time playing it for two months. The last thing I had to do is complete the fishing minigame (with the 64 rollgoal levels) and the very last collectible was catching the legendary Hylian Loach. I spent the whole weekend trying to do this – I eventually succeeded.

I got so enthusiastic that I also had to make a tutorial video. While struggling with the Loach, I couldn’t find a decent one on the internet, especially not for the Wii U HD remaster. Here it is:

I really come to like this game, the HD version is amazing. It offers an entirely new dungeon experience, called the Cave of Shadows, which is not a traditional dungeon, but one where you need to fight interesting enemy combinations in wolf form. When I first heard about it, I scoffed, but in hindsight, it was perfect, challenging and rewarding.

Then it was time for the fishing minigame: you need to catch 4 fish to fill your fish journal, then lure fish the same types in the Fishing Hole. I spent 20% of my time catching everything but the Loach and 80% trying to get him. We’re talking hours. Most of the time, when I got his interest, it went away and I was like this:

Or rather like this:

Looking back, I can’t even believe I did it, but then again, this challenge made me appreciate the whole minigame and, as with many minigames in the series, you really understand the game mechanics when you catch the hardest.

This photo almost feels like real now:

FWIW, Here is a list for bobber fishing and where to find them:

Greengill, Hyrule Bass – go to the Hole, it’s easy from the banks
Hylian Pike – at Lake Hylia, just outside the spring there are a few
Hylian Loach – at Lake Hylia Howling Stone, there is a dig spot with many inside the cave
Ordon Catfish – at Ordon village, cast from the mill

Cool. I will now 100% the Wind Waker which I left to rot back in 2014.

Star Citizen Alpha 2.0

I’ve always wondered how you can actually start playing Star Citizen, what state the game is in. Here are two recent videos that explain the onboarding for newbies quite well, I recommend watching them both:

1. Star Citizen new player tutorial
2. Star Citizen Alpha tutorial and guide

You get to buy large ships!

The level of immersion is astounding. To recap, right now there is an “Area Commander” mode in the game, where you get to fly ships and dogfight against other players or AI. “Star Marine” is also a playable alpha component, here you get to play the FPS part which is basically just a sandboxed arena shooter with multiple game modes.

Later on there will be a single player story mode called Squadron 42, which is under development, and a persistent game world where everything comes together. Here you get to be whatever want to be and start building up your career, or as Chris Roberts say, “citizenship“.

Poochy Ain’t Stupid

Finally I was also able to beat this level. I’m not playing as good as this guy above, and I’m sure I’d spent so much more lives than he has, but today I was able to 100% the level. This warrants a blog post, right? 😀 What makes this level hard is the dog. You can’t control him, and it takes a while to understand the behaviour. Instead of the guy who named this level I think sometimes the dog can get stupid, ie. after the green Bullet Bill where you need to drop down on top of the dogs head and there is no way to make sure it’ll be where you want it to be.

Thoughts on the full Aperture Robot Repair Vive VR Demo

The video answers what Valve is up to these days. They’re doing VR stuff. I’m sure Half Life 3 will be out supporting this format.

Which, I guess, I don’t mind, but I’m still not sure if I want to experience games this way only. This technology is definitely hot and, based on accounts who’d played this demo above, runs at a framerate where it immerses you. Yet, I’m not convinced.

My question is whether I’ll be able to play the game the conventional way, where I don’t have to “motion control” the game. My only experience of games this kind was playing Skyward Sword on the Nintendo Wii. There were points where I had to wave my hands at certain points to advance in the game. It was sort of “ok”, but I’m sure the whole gameplay experience would have been the same without it.

Here you need to move your head constantly. You need to explore spaces, have two dingus in your hand and wave them constantly. You’ll need to have a designated space in your apartment to be able to play otherwise you’ll end up accidentally destroying your living room. (Remember when the Wii was out and there had been all these reports on broken controllers and TV sets? And it was only a controller. This one is two of these kinds, plus you don’t see anything in your real world.)

I’m worried that the next Portal game will be released only for this very expensive hardware.

PAC-MAN 256

The guys over at Hipster Whale who’d developed one of the better games on iOS, Crossy Road, now teamed up with Bandai-Namco Games to develop a new Pac-Man game called Pac-Man 256. It’s an endless runner in Pac-Man world with a couple of creative ideas. Here is the launch trailer:

The game is free to play, but includes in-app purchase items. About the business model and the developers intention why they wanted to break away from Crossy Road, there is a good article over at VB.com.

Final Fantasy VII is out on the App Store

Mac Rumors:

Square Enix released a long-awaited port of Final Fantasy VII for iOS devices. (…) The iOS port of the game includes a virtual on-screen controller that’s “designed not to obscure the action.” It offers virtual analog or fixed 4-way digital control pad options and the opacity of the on-screen controls is adjustable. Also new to the iOS version of the game is an option to turn off enemy encounters in area maps and a Max Stats command to “become all-powerful in the blink of an eye.”

This game came out in 1997 and was an all time favorite of mine. Played with the PC port. Never really finished it, got stuck after the first CD. Back then jRPG’s made you to level up extensively in order to be able to beat certain bosses. Problem is, nothing told you that and I thought I’m stuck there forever. So I’m looking forward to this port although touch controls, meh. But here is the kicker:

Final Fantasy VII is compatible with the iPhone 5s or later, the third-generation iPad or later, and the iPad mini 2 or later

Nothing in my posession is able to play that. 🙂

I might as well just wait for the “finally announced” remake which was finally announced this E3:

Rendered videos, cheesy “Spirits Within” aesthetics, what else could I wish for?

Checkpoint 11. adás

Megjelent a magyar nyelvű retro gaming podcast, a Checkpoint 11. adása. Már régebben is meg szerettem volna említeni Grath és Stöki IDDQD-ből kinőtt egyébként egészen kíváló podcastjét, viszont a mostani alkalom kifejezetten ideális, hiszen én voltam a meghívott vendégük. A felvétel az Inforádió stúdiójában készült, Grath pedig kis ajándékkal is kedveskedett, mert épp akkor tért haza Japánból. A téma alapvetően a Nintendo, ezzel kapcsolatos gaming közeli élményeket vitatjuk meg, de van néhány játékpiaccal kapcsolatos aktualitás is. Jó szórakozást hozzá és iratkozzatok fel rájuk, mert érdemes.

Firewatch E3 trailer

The game was announced in March 2014 with a tentative release date of “2015”. (…) In June of 2015, the team visited E3 and confirmed that they would be bringing the game to Playstation 4 as a console exclusive. (…) During their most recent interview, they confirmed they would announce a release date soon.

Nem szerezhetek be a játék miatt egy PS4-et. Egyébként ez a cucc Portal méretűt fog szólni.

update: Cabel Sasser írja:

We’ve already announced that Firewatch will be coming first to the Mac and PC. (And at WWDC we announced that the Mac version will support Metal for ultimate performance and fidelity! We’re really excited about this.)

Alto’s Adventure (iOS)

Eleinte nem gondoltam túl sokat erről a játékról. Valójában azért vettem meg, mert “jól nézett ki a grafikája”. Az első néhány perc nem győzött meg arról, hogy tartalmas szórakozásnak nézek elébe ezzel az endless runnerral. Viszont a korábbi favorit Crossy Roaddal ellentétben itt van olyan kihívás, ami hosszabb távon is értékelhetővé tette.

A játék maga egy snowboardos, hatalmas atmoszférájú, csodaszép, bár érzésem szerint picit apró betűkből álló, egygombos endless runner. Egyetlen hátra szaltót tudunk csinálni, illetve ugrani. Négyféle módon halhatunk meg:

1. sikertelen szaltó (nem talpra érkezünk)
2. beleesünk egy szakadékba
3. belezúgunk valami tereptárgyba (kő, vagy tábortűz)
4. elkap minket egy lovagló elder

Van a pályán elszórva pénz, amit lehet gyűjteni, meg lámák szaladgálnak, amiket vagy elkapunk, vagy nem. Minden sikeres szaltó gyorsít a sebességünkön, amit kimaxolva szép dinamikával lehet már haladni. Amíg gyorsan haladunk, shieldet kapunk, ilyenkor a köveket szét tudjuk zúzni. Vannak házak, meg railek, amikre felugrálva még több pontot tudunk szerezni, főleg akkor, ha szaltóval kombináljuk, vagy railről railre ugrunk szaltóval stb.

És erre az egészre rájön egy csomó kihívás:

– a játékban van pénzmágnes: amíg tart a hatása, addig ránk repül a sárga pénz, ami mellett elhaladunk
– van benne mágikus toll is: amíg tart a hatása, addig átrepülünk a kövek felett és a sikertelen szaltóba sem tudunk belehalni.
– a játékpénzből lehet vásárolni pénzmágnes és toll maxolásokat, illetve viszonylag drágán egy Wing Suitot is, amivel big air ugrások közben szabadon tudunk nagyjából repkedni
– mindig ad 3 feladatot, aminek teljesítésével szinteket lépünk és 10 szintenként unlockolunk egy-egy újabb karaktert

Nincs benne in-app purchase, bagóba kerül, jó a hangulata, mi kell még?

A szerző a poszt publikáláskor éppen aktuális rekordja

Nálam az első reveláció akkor jött, amikor kinyitottam az első karaktert. Jé, ez gyorsan tud szaltózni (ám rohadt lassú a havon eleinte, vagy ha nem vagyunk gyorsak még egy egyszerű chasm jump sem jön össze). Innentől újabb dolgok nyíltak meg előttem. Aztán nagyjából innen kezdtem el szisztematikusan rámenni a 3 gólra. Most a 31. szinten vagyok, már csak az utolsó egység feathert kell megvennem és mindent megvásároltam. Persze van még kb. ugyanennyi szint benne, kíváncsi vagyok, a lelkesedés kitart-e addig.

Nagyon ajánlom minden pocket game barátnak.