I was home watching TV and cutting up a steak when I got the call at 8PM. A friend of mine worked at a famous hotel in LA and one of the guests made a last minute request for a DJ to play the hotel bar. Someone that could get there and start playing in an hour. The bar frequently had live bands play, but never a DJ. So with little to no time, my wise and generous friend thought to throw a gig my way.
“Yeah, I can get there in an hour. Am I getting paid?”
“Yes, you’ll get paid.”
“What kind of party is it? What am I playing?”
“Someone’s renting out the bar for a private party. And that someone is… The Artist… formerly… known… as… Prince.”
That sentence was not real to me. Still not real.
Stay in for a fantastic story (and playlist!).
/via Márton Bede
Apple bumped the MacBook line:
Apple has today released an update to the 12 inch Retina MacBook line, with new Skylake processors, overall better performance, and a new color: Rose Gold. The new internals have also allowed Apple to grab an extra hour of battery life out of the same sized product. The MacBook refresh keeps the same thin chassis, the same edge-to-edge keyboard and the same single USB-C port design as the original Retina MacBook, released about a year ago.
Silent update, but the family is in focus for the company going forward. Also interesting what Phil Schiller added in the press release:
MacBook is the thinnest and lightest Mac we have ever made and it’s our vision for the future of the notebook
Translation: this is what the new MacBook Pros are going to look like.
I’ve long lost interest in the PC demoscene, but with the release of “Fermi Paradox” by Mercury (YouTube link – the executable code fits 64 kilobytes) this seems to change. There are two sides for me to give high marks in a given production: one, the general narrative and art direction, and two, the pushing of technical boundaries. Fermi Paradox excels in both.
Urs Ganse of Mercury shares some interesting details regarding the future of demoscene productions:
We are using actual material parameters…and a pretty physical model of our camera. And the resulting images seem very realistic. While physically based rendering has now been around for some years, this mindset, ‘don’t fake it, do it correctly’ is only slowly beginning to take foot. I think we will be in for more surprises in the future.